Can Turkey have an e-sports future?

Every politician likes to say that Turkey has great potential for everything due to its young population. The subject could be soccer or technology or literature or arts, it doesn't matter; Turkey always has potential. The problem is that we never seem to realize the potential we have. 

Can e-sports be any different? 

According to Wikipedia, e-sports (also known as eSports, esports, competitive gaming, electronic sports or progaming in Korea) is a term for organized multiplayer video game competitions, particularly between professional players. The most common video game genres associated with e-sports are real-time strategy, fighting, first-person shooter, and multiplayer online battle arena. Tournaments such as the International Dota 2 Championships, the League of Legends World Championship, the Battle.net World Championship Series, the Evolution Championship Series and the Intel Extreme Masters provide both live broadcasts of the competition and cash prizes to competitors.

In 2013, it was estimated that approximately 71,500,000 people worldwide watched competitive gaming. The increasing availability of online streaming media platforms, particularly twitch.tv, has become central to the growth and promotion of e-sports competitions. Demographically, Major League Gaming has reported viewership that is approximately 85 percent male and 15 percent female, with 60 percent of viewers between the ages of 18 and 34. Related to this appreciable male majority, female gamers within the industry are subject to significant sexism and negative stereotypes. Despite this, some women within e-sports are hopeful about the general progress in overcoming these problems. 

In League of Legends, players assume the role of an unseen "summoner" that...

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