Four in 10 middle and high school pupils in Greece have never had a conversation with their parents about how to use the internet safely and the majority have not been set any limits in terms of the time they can spend online or the content they're allowed to watch, according to a new study conducted by the Safer Internet Center of the Crete-based Foundation for Research & Technology and pu
In 2019, 87% of people aged 16-74 in the European Union (EU) reported they had used the internet during the previous three months. This share ranged from 98% in Sweden to 68% in Bulgaria, Eurostat data showed.
Internet use has grown rapidly over the years - in 2007 it stood at 57% and in 2013 at 75%.
The number of gamers in China has exceeded 600 million, and according to experts, the new innovations will become the engine of the continuous development of the gaming industry.
Real gaming sales in China in 2019 reached 233 billion yuan (about $ 33.4 billion), up 8.7% year-on-year, according to a report on 2019 Chinese gaming industry.