Digital technology

Microsoft launches first laboratory equipped with artificial intelligence at Bucharest University of Economic Studies

Microsoft launched on Tuesday the first laboratory equipped with artificial intelligence within the Bucharest University of Economic Studies (ASE), thus giving students, professors and researchers at the university access to unlimited computational resources and computing power, according to a release issued on Tuesday for AGERPRES.

No internet limits set for majority of teenagers, study finds

Four in 10 middle and high school pupils in Greece have never had a conversation with their parents about how to use the internet safely and the majority have not been set any limits in terms of the time they can spend online or the content they're allowed to watch, according to a new study conducted by the Safer Internet Center of the Crete-based Foundation for Research & Technology and pu

Eurostat: Bulgaria on the Last Place in the EU in Terms of Internet Usage

In 2019, 87% of people aged 16-74 in the European Union (EU) reported they had used the internet during the previous three months. This share ranged from 98% in Sweden to 68% in Bulgaria, Eurostat data showed.

Internet use has grown rapidly over the years - in 2007 it stood at 57% and in 2013 at 75%.

Exclusive: Hackers acting in Turkey's interests believed to be behind recent cyberattacks

Sweeping cyberattacks targeting governments and other organizations in Europe and the Middle East are believed to be the work of hackers acting in the interests of the Turkish government, three senior Western security officials said.

Facebook Collapsed

Facebook has collapsed in a number of countries, Downdetector the website, which monitors crashes and interruptions in the work of popular Internet resources, including all social networks reports.

There are over 600 Million Gamers in China

The number of gamers in China has exceeded 600 million, and according to experts, the new innovations will become the engine of the continuous development of the gaming industry.

Real gaming sales in China in 2019 reached 233 billion yuan (about $ 33.4 billion), up 8.7% year-on-year, according to a report on 2019 Chinese gaming industry.

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